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Written after enjoying Francis Su's new book, Mathematics for Human Flourishing, which slightly changed my view about this type of question.

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Quick notes before blog:

One: A bunch of you mutants who use RSS noted that it was having weird formatting issues. I've deformatted today's blog before posting. Please let me know how it works.

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Theory of the Peak Experience I have a deep bias that VR does not have mass market potential. I think it would’ve been shocking to me circa 1989 that for about the equivalent price of a Nintendo NES you could access a variety of fairly immersive virtual experiences, but it just wouldn’t be that popular. However, I suspect if I’d had the option during Winter 1991 to either play Zelda 3 or a VR immersive version of the same game, I would’ve played a lot more of the regular version. I’d have gone for the VR first, but then would’ve played intermittently afterward. [… snip …] […] I don’t want to argue that the early 2000s were the peak experience on the Internet - I don’t think they were, mostly because no really knew what they were doing yet. I also worry I’m at the extremely middle-aged risk of imagining my early 20s were the best time on Earth. But, I don’t in fact feel this way - no in my early life wrote letters, and I’ve had to learn it myself. [… snip …]